Saturday, February 8, 2014

[Traveller] Quick & Dirty Realism in Book 3 Worldgen

A few quick & Dirty rules for somewhat more realistic Traveller Book 3 Worlds:

  • Atmospheres 1 or A+ can only exist on worlds of Size 3+. If not, Size is bumped to 3.
  • Atmospheres 2-5 can only exist on worlds of Size 4+. If not, Size is bumped to 4.
  • Atmospheres 6-9 can only exist on worlds of Size 5+. If not, Size is bumped to 5.
  • If the Population is zero, the Starport is set to X and the Government and Law Level are set to 0; bases are never present with such a low population.
  • Barren worlds (i.e. no population) do not recieve the Ni trade code.
  • Inhabited worlds with Atmospheres 4, 7 and 9 must have at least TL5. If not, TL is bumped to 5.
  • Inhabited worlds with Atmospheres 3- must have at least TL7. If not, TL is bumped to 7.
  • Inhabited worlds with Atmospheres A or B must have at least TL8. If not, TL is bumped to 5.
  •  Inhabited worlds with Atmosphere C must have at least TL9. If not, TL is bumped to 9.
  • Worlds with Starport A must have at least a Population of 5 and TL9. If not, Population is bumped to 5 and TL to 9.
  • Worlds with Starport B must have at least a Population of 3 and TL7. If not, Population is bumped to 3 and TL to 7.

2 comments:

  1. Omer, would you elaborate on the above rules? We've all run across (or rolled up) planets whose UPP took a lot of explaining, but doesn't that reinforce the idea of alien, non-Earth-like planets, which can be cool adventure locations?

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    Replies
    1. The problem is not with having strange worlds from time to time, but the amount of such worlds Book 2 generates. If it were, say only 1-2 strange worlds in a subsector, it would be fine, but more than that strains credibility.

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