Monday, March 9, 2015

Monster Monday: Neo-Rabid Humans for SWN (Zombies!)

Art by Luigi Castellani
After a week-long delay in this regular feature due to an excessive work-load in my day-job, I'm back again, this time with Zombies!

Neo-Rabid Human 

Armor Class: 9
Hit Dice: 1
Attack Bonus: +2
Damage: Bite (1d6)/Claw (1d4)/Claw (1d4)
No. Appearing: 2d6 (band) or 6d6 (horde)
Saving Throw: 15+
Movement: 20m
Morale: 12

Neo-Rabies is a genetically-enhanced version of the rabies virus originating from various pre-Scream Mandate research "black sites".  A potent bio-weapon, it was modified to have a far shorter incubation time and to reach the victim's brain within 24 hours. Once there, it is engineered to keep the host alive and active for several weeks (essentially the later stages of neural damage are delayed). The end result is a "zombie" plague, though the "zombies" are not dead yet, just brain-damaged, aggressive, and out for a bite.

Being bitten by a Neo-Rabid human may infect the subject with Neo-Rabies; the victim of a successful bite which caused any damage must save vs. Physical Effect or be exposed to Neo-Rabies. The disease itself has Toxicity 10, Virulence 3, Interval of one day. At each interval the victim loses 1d4 Wisdom. Three failed saving throws mean an irrecoverable transformation into a Neo-Rabid human, who will die off in 2d6 days but in the meantime will attack and try to bite any organic creature in its way except for other Neo-Rabid humans. The effect of this disease on aliens is unknown.

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